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Abstracts
of Selected Ph.D. Theses in the Area of Mobile Computing
Awarded in 2006
Cross-Layer Analysis and Improvement for Mobility Performance in IP-Based Wireless Networks
Ji Zhang
University of York
York, UK
March 2006
The full dissertation is
available here
Mobile computing offers mobile users anytime, anywhere
bi-directional reliable access to the Internet. Mobile
IP as a network layer routing protocol has been designed
by the IETF (Internet Engineering Task Force) to provide
solutions to the requirements of mobile computing.
However, there are still many technical obstacles
that must be overcome before Mobile IP can be widely
deployed. Moreover, since mobility performance is
the outcome of the cooperation of different layers,
merely focusing on the network layer performance is
not sufficient. In other words, the operation of Mobile
IP depends heavily on lower layer mechanisms, and has
direct implications on upper layer performance.
Therefore, cross-layer analysis and design are
necessary in order to improve the overall IP mobility
performance. This thesis centers on the network layer
mobility protocols, proposes enhancements to Mobile IP,
analyzes the impact that link layer mechanisms cause
to IP mobility performance and the implications of IP
mobility on the transport layer, and designs cross-layer
schemes to achieve seamless mobile computing in a
heterogeneous wireless access environment.
Ambient-Oriented Programming
Jessie Dedecker
Vrije Universiteit Brussel
Brussels, Belgium
May 2006
The full dissertation is
available here
As a result of the computing
technology that becomes ever smaller and cheaper it is now possible
to integrate it into everyday material objects. This advanced
integration of technology allows the underlying computer to
disappear into the fabric of life so that by manipulating material
objects we are
transparently interacting with the underlying
integrated
technology. The invention of wireless communication
technology
enables these disappearing integrated computers to
cooperate
with one another so that they can derive context about
its
environment. The advantage is that users can be
supported
more naturally and transparently to achieve their
goals. This
vision is often referred to as "Ambient
Intelligence" (AmI).
The research presented in this dissertation deals with
the
problem of software development for these invisible
computers
from the perspective of distributed systems. Developing
software for such systems is difficult because of
inescapable
characteristics exhibited by the hardware. For example,
as a
consequence of the use of wireless communication media
connections can break at any point in time due to
interference in
the environment and the mobility of material objects. To
address
these hardware phenomena at the software level we
propose a
new programming paradigm called "Ambient-Oriented
Programming" (AmOP). This programming paradigm is
derived
from the most important hardware phenomena.
The next step in this dissertation is to gain insight
in the
structure of AmOP applications. Although the definition
of a
paradigm is a first step towards this goal, it is
insufficient to
derive the structure of AmOP applications. To gain
insight in the
structure of AmOP applications it was necessary to
experiment
with new language features. The definition and
experimentation
with new language features is necessary for three
reasons: 1) it
supports the developer to capture the consequences of
the
hardware phenomena in the code. 2) without proper
language
features the integration of the AmOP paradigm with the
object
paradigm leads to complex program structures. 3) at
this point
there is not enough experience in building applications
that
enable AmI scenarios.
To support experiments with language features we build
an
AmOP programming language. The first step towards such
a
programming language is the choice of a concurrency
and
distribution model, which we defined as a formal
extension of
the actor model. This formal model serves as a base
for the
concurrency and distribution model of an AmOP kernel
language, called AmbientTalk. AmbientTalk is a little
reflectively
extensible language that supports experimentation with
new
language features. New language features are defined
in
AmbientTalk itself out of semantic building blocks,
which are
shaped by the AmOP paradigm. These semantic building
blocks
are used to extend AmbientTalk with existing and new
language
features. These language features support the developer
in
addressing the inescapable consequences of the
hardware
phenomena.
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