MobiGames 2015: 2nd Workshop on Mobile Gaming
With the advent of consumer mobile devices equipped with high resolution touch screens, powerful CPUs and GPUs, gaming has become wildly popular with users. With the intense competition that has ensued in this industry, games are now rapidly incorporating sophisticated technologies, which include the recent advances in wearable head-mounted displays, cloud computing, virtual reality and augmented reality adapting them to the mobile computing environment. Many of these technologies present diverse challenges of importance to researchers. There are many research challenges across graphics, computer vision, energy consumption, network latency, HCI, security, and sensor networking. While this field is interdisciplinary by nature, many proposed ideas have direct impact on how networking protocols and infrastructures are designed and managed.
In this second Mobile Gaming workshop, we will bring together practitioners as well as interested researchers to discuss the latest developments in this growing field. We will identify what we have already achieved, the challenges that lie ahead, and promising avenues forward.
Update: Submitted papers will appear in the Mobisys' 15 proceedings.
Submission deadline: March 1, 2015 (extension March 8, 2015)
Notification deadline: March 19, 2015
Camera-ready deadline: April 2, 2015
Workshop date: May 19, 2015 May 18, 2015
Past WorkshopsMobigames 2012
August 13, 2012