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Panel Moderator:
S. Keshav, University of Waterloo, CA
Panelists
Yatin Chawathe, Google
Mike Chen, Ludic Labs, Inc.
Yongguang Zhang, MSR, China
Alec Wolman, MSR
Panel Summary
Cell phones are clearly the dominant platform for mobile
computing and communication. Therefore, they are increasingly
being used by the research community. Yet, building research
prototypes using cellphones can be non-trivial. This panel brings
together researchers who have successfully used cellphones in
their work. They will address why they chose to work with
cellphones and their experiences, both positive and negative.
They will also offer their of prognostications of future trends, and
open research problems that ought to be addressed by the
MobiSys community.
Yatin Chawathe, Google
As phone devices increase in power, they present a unique
opportunity to expand the reach of technology to sections of the
world population that have often never used computers or the
Internet. However, unlike personal computers and the Internet,
most mobile phone platforms are closely controlled. To enable
truly disruptive research ideas to emerge, there is real need for
both an open mobile phone development platform and open
access for data communication via mobile networks. At the same
time, as mobile phones penetrate ever-growing markets and new
applications develop, one of the biggest challenges that users will
face is privacy of their information. This is especially true in the
context of location-aware applications. Providing value to users
while still providing strong privacy guarantees is an important
challenge and a rich area for research.
Mike Chen, Ludic Labs, Inc.
Mobile phones offer researchers a platform to understand user
needs in real, mobile situations, to prototype truly mobile
services, and to evaluate ubiquitous computing applications.
Besides, research on mobile phones could potentially affect more
than 10 times the number of mobile PC users. Unfortunately, the
research community has shown limited progress in using mobile
phones as a research platform. This is partly due to engineering
barriers such as closed and fragmented platforms, and longer
software development and testing cycles. Perhaps more
challenging are the high expectations users have for personal,
mobile devices and the need to support real, mobile usage
scenarios. Solving these challenges will open up new
opportunities for research communities ranging from mobile
systems to computer human interaction. With more and more
connectivity options and sensors (e.g. location, accelerometer,
etc) being added to commodity mobile phones, we can expect
exciting and relevant research in this space and a shift in focus
from nomadic computing to mobile computing.
Yongguang Zhang, Microsoft Research, China
We chose cellphones as a research platform because it is truly
pervasive and has a potential to make great research impact.
However, it is not yet a good research platform because its
architecture is neither open nor extendable, technology
innovations are still constrained by barriers set up by different
commercial interests, and researchers still lack of useful tools. I
will share our experiences in a few research projects and suggest
an open research platform for the community.
Alec Wolman, Microsoft Research
Cell phones are already the world's most popular computing
platform, yet they have received relatively little attention from
the systems and networking research communities. This is mainly
due to the inability to tinker with the cellular network
infrastructure: on clients, much of the network stack is a black
box; on the server side the entire infrastructure is inaccessible to
most researchers.
Just as PlanetLab has revolutionized the ability for networking
researchers to perform wide-area Internet research, I will argue
that the high cost of entry to performing research in the area of
cellular voice and data networks motivates coordination in the
research community to create a shared research infrastructure. I
will discuss the challenges in creating such an infrastructure,
which I believe are significantly more difficult than the problems
faced by the networking community in constructing a shared
infrastructure for wide-area Internet research.